↑ Important note: The "double turn" is really a single turn with two parts.Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn.Īs long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn can occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by The Festival). If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature does not get “extended” by the Abbey (as the Abbey is a separate feature), so the player does not get another tile. This means you may place your builder on a feature no matter it is also occupied by meeples and builders from other players. The only requirement is that there must be at least one of your meeples on the feature. Note that the rules do not include any limitations regarding the presence (or not) of meeples or builders from other players. The ZMG rules specified "normal meeple" (updated here) but the original HiG rules simply read "meeple." The wording by ZMG, by mistake, would rule out the placement of the builder with the large meeple or any other meeple different than the normal ones. Remember that you must score any features you completed during your turn, even if you don't want to. Features may be scored after the placement of each tile of a double turn.You may never place your builder onto a monastery or field. You may place your builder onto a road or city.There can be any number of tiles between your builder and your highwayman or knight.Multiple builders may occupy the same feature.See section The double turn for more details of actions that may happen only once during a double turn. Score a feature in its first part, and then perform these 3 steps again in its second part. During a double turn, you may perform 1.When you have no meeples on the feature, return your builder to your supply. As long as there is one of your meeples on the feature, your builder will remain.As long as the feature is incomplete, the builder will remain, allowing you to get a double turn the first time you expand that feature each turn. If the road or city remains open, the master builder stays there.If you use the second tile to expand a feature occupied by your builder, you do not get to draw and place a third tile. The builder can only ever grant one double turn at a time (no chain reaction).Turn 3b: You place your second tile and your builder. Then, you score the road, and return your builder and highwayman to your supply. Turn 3a: You complete the road by placing this tile, on which you also place a knight. Each player adds the builder and pig of their color to their supply. Place the goods tokens as a general supply within easy reach of all players. Shuffle the new landscape tiles with those from the basic game and stack them normally.
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